Configuring Unity3D and your project for export as a SCORM package.
My first attempt at a humanoid character, complete with rigging, animations, and a piece of code to help the character hold or wear objects.
A work in progress for almost a year, the script was created to handle all foreseeable building actions, from the click-to-spawn, construction and destruction of buildings, this script handles it all.
Frustrated with the Unity3D default inspectors with large addons, I decided to attempt and build my own. Resources online have been tremendously helpful, however it felt as though I needed to reference many different disjointed articles to get a working piece, this page will serve to help me in future with building my inspector library.